![]() ![]() Over the past couple of months, we’ve been rolling out various improvements to this part of the system. For this model to be effective, it requires that the transitions between Lua and C++ be as fast as possible, as any time spent in this no man’s land is essentially just wasted milliseconds. The Roblox engine is written in a combination of C++ and Lua, with the code that performs computationally intensive operations written in optimized C++, while game logic and scripts are written in Lua, for ease of development.
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